Change history
1.2
:
- Updated the LTTP Randomizer mode to work with the most recent LTTP randomizer (synchronizing the flute and other objects had broken due to a change in memory addresses some months ago.)
- Improved “Sync Everything” mode for Zelda 1
- Major improvements to mode API, including a “tick” function (called every frame), the ability for mode files to send and receive entirely custom messages which the mode file handles internally, and the option for conds to be functions.
1.1
:
- Added a MODDING.md file that describes the mode file format.
- Changes to core Lua script: Fixed a bug with using “mask” and kind high, which was somehow messing up heart containers in Zelda 1.
- Changes to core Lua script: Added a “delta” kind, which makes it possible to sync quantities that go up and down.
- Changes to Legend of Zelda 1 “sync everything” mode: New version from megmacAttack syncs keys and boss-defeat state.
1.0.2
:
- Changes to snes9x-coop: Made bilinear filtering off by default. Made frame count display off by default. Added “Enable Background Input (Gamepad only)” mode in Input menu.
- Fixes for FCEUX: Fix problem where pressing “tab” in the login dialog would cause login to fail
- Changes to LTTP mode: Fix breakage with dwarf rescue quest and bomb shop
- Changes to Super Metroid mode: Sync “Zebes awakes” state
- Changes to core Lua script: Print the mode GUID at first moment of actual play (so that it is obvious from videos what the coop sync rules were).
1.0.1
:
- Fixes for FCEUX: Work around an inexplicable bug with “%o” in IUP
- Add the Legend of Zelda 1 mode files, which… I forgot. I just completely forgot to include. In the first release.
1.0
: Initial release